Are you receiving me?
I have recorded my first podcast, and submitted the link to ipodder.org for consideration, and I'm hoping that I will see it posted on the audio.weblog.com latest 100 list soon. I expect that the US election will be taking up a bit of peoples time over the next day or two so we will see what happens.
Its a bit daunted recording something on your PC and putting it out there for the whole world to listen to or laugh at. Unless of course it is a comedy Podcast.
I'm still working on links here and there to make everything work in unison, on the different hosting solutions that I have. Its coming together slowly and seems to be working. I've just added an XML Feed link to this page so people that have iPodder.NET or iPodder running on their machine can subscribe to my Podcast.
As for the Podcast, I've called it the EscapePod, and I think the name speaks for itself. I listened to a few versions of my 1st Podcast and decided to release the one that I did, even though there are still a few things I wasn't pleased with. There were a few parts where I rambled on a bit and a level issue with the first song but other than that I could live with the other minor blips in it. It's supposed to be more spontaneous anyway I think that's the whole idea, to be more real and less zeal.
The format is a loose framework at the moment, so that I could keep track of what ideas and items I had covered, so I'll work on that over time. I would like to have some CG content, but have been concentrating so much on the technical issues involved in the delivery of this Podcast that I haven't been keeping up to date with the developments in the CG and 3D Art community lately. But that will change soon enough, so if you are interested in 3D or Cg then stay tuned for more.
So my first post regarding CG is that Lord of the Rings - The Battle for Middle Earth, RTS is due for release this week. Being made by EA LA this game will have a full 3D environment and characters, it has a lot of features that have been designed to make the playing of RTS games more challenging and enjoyable and it also has some great graphics. I'm a bit disappointed in some of the animation timing and the polygon levels are pretty low but I think that these factors are probably due to budget constraint and CPU usage rather than vision and skill. I've enjoyed following the development of the game and have been watching the "Inside the Battle - Video Interviews."
My next task that I need to complete is the reduction of my Demo Reel from 89mb to 30mb so that I can fit it on the server space that I have so I can link to it.
Its a bit daunted recording something on your PC and putting it out there for the whole world to listen to or laugh at. Unless of course it is a comedy Podcast.
I'm still working on links here and there to make everything work in unison, on the different hosting solutions that I have. Its coming together slowly and seems to be working. I've just added an XML Feed link to this page so people that have iPodder.NET or iPodder running on their machine can subscribe to my Podcast.
As for the Podcast, I've called it the EscapePod, and I think the name speaks for itself. I listened to a few versions of my 1st Podcast and decided to release the one that I did, even though there are still a few things I wasn't pleased with. There were a few parts where I rambled on a bit and a level issue with the first song but other than that I could live with the other minor blips in it. It's supposed to be more spontaneous anyway I think that's the whole idea, to be more real and less zeal.
The format is a loose framework at the moment, so that I could keep track of what ideas and items I had covered, so I'll work on that over time. I would like to have some CG content, but have been concentrating so much on the technical issues involved in the delivery of this Podcast that I haven't been keeping up to date with the developments in the CG and 3D Art community lately. But that will change soon enough, so if you are interested in 3D or Cg then stay tuned for more.
So my first post regarding CG is that Lord of the Rings - The Battle for Middle Earth, RTS is due for release this week. Being made by EA LA this game will have a full 3D environment and characters, it has a lot of features that have been designed to make the playing of RTS games more challenging and enjoyable and it also has some great graphics. I'm a bit disappointed in some of the animation timing and the polygon levels are pretty low but I think that these factors are probably due to budget constraint and CPU usage rather than vision and skill. I've enjoyed following the development of the game and have been watching the "Inside the Battle - Video Interviews."
My next task that I need to complete is the reduction of my Demo Reel from 89mb to 30mb so that I can fit it on the server space that I have so I can link to it.
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